
It seems as though a week cannot go by without Dead or Alive 4 popping up in the news. This week is no exception, and unfortunately for developer Tecmo, once again the news is not good. Gamers have been screaming for the past week and a half that the game has some serious glitches, and some of the complaints have questioned if the game is even truly playable in its current state.
What exactly is going wrong? The story starts back in November 2005, when Dead or Alive 4 was originally slated to be released to the public. Initially the game was to be included in the bundled Xbox 360 package when the console went live, but development delays forced a last minute change to the package. DOA 4 was pushed back to a release date of early December, then mid December, then late December… and was finally released on December 29, after the holiday sales season but just in time to be considered a 2005 release. Although Tecmo never made an official statement as to the reason behind the development delays, industry experts strongly suspected that either Tecmo was having supply problems or that the game was filled with bugs and was not meeting minimum testing requirements. If these bugs were serious enough to inhibit game play, then Dead or Alive 4 would fail Microsoft’s certification for the Xbox 360, forcing Tecmo to take the game back to production for debugging once again. Read the rest of this entry »


















