
Playing Exit took me back in time to those happy SNES and Amiga days, when the humble platform game had not yet fallen from grace as it generally has today. Taito have managed to track down one of those old platform game moulds, dust it off, filled it with old school liquid gaming and left it to solidify into a trip down memory lane for those of us who tire of endless driving games and “realistic” looking games. So much so, it’s surprising to see it on the PSP rather than the DS, which is where we normally have to go these days for a breath of fresh air.
The game plot puts you in the role of Mr. ESC, a specialist in rescue situations. Whether it be a flooded mall or an explosion in a chemical factory, Mr. ESC will run in and save the day, with no specialist tools or equipment. Instead he will use things he finds in the levels in order to safely reach the level exit.
Aside from the early levels, you will need to rescue all the trapped people by first walking up to them, and then leading them to the exit. People come in four distinct types. The first two types are Young Adults, who have similar abilities to Mr. ESC, and Grown (Fat) Adults, who are able to push heavy items around that Mr. ESC can’t. Kids have to be helped over obstacles and can’t swim, but can crawl through narrow gaps that you won’t fit through. Finally there are Patients, people who are injured and must be carried to the exit. When carrying somebody you can no longer climb over obstacles, so you’ll often need to find a stretcher to help you out.
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