Game Development Insights

GestureTek video-gesture-control software

February 23rd, 2010 by Edwin in Game Development Insights

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GestureTek has a brand new video-gesture-control software that will target interactive displays, games and entertainment, where it is currently in action in Vancouver, British Columbia, Canada during the current Winter Olympics. Among the other organizations who have picked up this unique software would be Ontario House and Netgenetix. Dubbed the Cube, GestureTek’s turnkey portable, plug and play interactive display system is perfect for exhibits and trade shows, as it offers an unprecedented engaging experience of motion-responsive interaction. For the next 17 days, the Cube will project custom Ontario-branded interactive multi-media games and animation effects onto Ontario House’s floor for the enjoyment of passers-by.

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The Chase: Felix meets Felicity hits the DS

November 11th, 2008 by Edwin in Game Development Insights

Atari has yet another interesting looking title for the Nintendo DS platform in the form of The Chase: Felix Meets Felicity. In a tale of boy chase girl, it makes perfect sense for the game itself to be fast-paced, where players are required to help Felix navigate his way through bizarre obstructions, interruptions and mishaps. It won’t be all D-pad controls only, since the stylus is used extensively to draw a path to the object of their affection. You will be able to pick up The Chase: Felix Meets Felicity next February once Atari polishes up the rest of the title.

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Create your own Xbox 360 games

February 25th, 2008 by Edwin in Game Development Insights

xna.jpgDo you think you have what it takes to be a world famous game creator? Microsoft’s XNA Game Studio 2.0 is the ticket for you, allowing you to conjure up magical worlds where people will be able to indulge in their gaming habit while you lap up all the critical acclaim. This is the latest initiative by Microsoft to let gamers make games that they themselves want to play, although I must admit game studios in the past have done a pretty good job so far – with one gem in say, 10 titles while the rest are turkeys? Anyways, Microsoft’s XNA Game Studio 2.0 would be made available on the Xbox Live Marketplace.

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Xbox 360 looks good for 2008

February 22nd, 2008 by Edwin in Game Development Insights, General Gaming News

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While Xbox 360 sales might have slowed down a Wii bit (hehe), Microsoft is filled to the brim with optimism for the year 2008, and they have the necessary plans to back it up. Announced at GDC 2008, here are some top news that will profoundly affect the console for the better in the coming year. First off, we have one of the most important announcements – the Xbox 360 exclusive “Gears of War 2″ will be released this coming November, so it is time to paint the town red as everyone celebrates the return of this ultra-realistic gaming title on their HDTVs.

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Age of Empires III gets eastern flavor

October 1st, 2007 by Edwin in Game Development Insights, General Gaming News

aoe3-east.jpgBig Huge Games will take up the task of developing the second expansion pack for the Age of Empires franchise, and the title of this expansion will be known as Age of Empires III: The Asian Dynasties. The finished product will arrive on Windows XP and Vista platforms sometime this fall, giving players the chance to partake in making history with Asian civilizations while introducing a bunch of new gameplay features that the developers hope will breathe new life into this fan favorite franchise.

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Pro Evolution Soccer 2008 coming to Wii

August 23rd, 2007 by Edwin in Game Development Insights, Game Previews

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You know how those annual games which are pretty much lacklustre in terms of gaming experience are normally released earlier than the numbers found in the title itself? Just like all those shovelware from EA (FIFA, Madden, Tiger Woods Golf, the list goes on), we now have Pro Evolution Soccer 2008 that will make its way across all consoles sometime in October this year, although proud owners of the Wii will just have to wait. That’s right, the Wii version of Pro Evolution Soccer 2008 will be available (drumroll, please) sometime next year. I suppose that has something to do with tweaking the graphics since programming for the Wii takes a totally different angle and certainly more time than the developers expected.

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Final Fantasy Tactics A2 job system details

August 2nd, 2007 by Edwin in Game Development Insights

ffta2.jpgLooks like we have more skinny on Final Fantasy Tactics A2: The Sealed Grimoire, courtesy of the folks over at DS Fanboy. Since FFTA proved to be a pretty impressive game all by itself, FFTA2 has some pretty big shoes to fill, and everyone knows that Square Enix fans are a notorious bunch who are extremely hard to please. FFTA2 is said to retain plenty of charm from the first outing, although it will not come with great and fancy usage of the touchscreen and WiFi connectivity that most DS owners look forward to with each game.

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Casual gaming market tapped further

July 19th, 2007 by Edwin in Game Development Insights, General Gaming News

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As the almighty Nintendo DS Lite and Wii have shown, the casual gaming market might be laidback in approach, and it is anything but casual when it comes to sales numbers and money in the bank. This paradigm shift has caused Lifetime Television and RealNetworks to tap into this very same demographic, aiming to bring advertising-filled, pick up and play titles which will be made available on the RealArcade platform. In fact, the first game of this series will be Sally’s Salon that gives gamers the opportunity to run a simulated beauty salon without dishing up a single cent as investment or training.

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Civilization Revolution coming to consoles and handhelds

June 29th, 2007 by Edwin in Game Development Insights, Uncategorized

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Sid Meier is back in his groove, and Civilization Revolution will be his first game built specially for the Wii, Xbox 360, and PS3 as well as handhelds (namely the DS and PSP). Rest assured that this won’t be a Civilization IV port but a title that is built from ground up. It remains to be seen whether a top PC title can bring over its idea to the console department without diluting the experience, but I have faith that Sid Meier and his cohort have the talent and ability to do so.

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Sonic to get his own RPG on DS

June 23rd, 2007 by Edwin in Game Development Insights

bioware-sonic-rpg.jpgMention Sonic and what’s the first thing that comes into your mind? Chances are you’ll throw around words such as blue, hedgehog, fast, spinning, rings, Tails, Sega, and Dr. Robotnik. What about experience points and leveling up? Those words are surely out of place for a platformer – or are they? Looks like our blue spiky friend (I suspect Sonic and Phoenix Wright would make a pretty tight pair should they ever meet) has left his platform roots to avail himself to Canadian RPG maestros BioWare in order to appear in an RPG.

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