Atari will publish Blade Kitten
June 3rd, 2010 by Edwin in Game Previews
Atari has just secured the rights to publish Blade Kitten, a videogame that is based on the comic book series by creator Steve Stamatiadis. Developer Krome Studios will be th ebrains behind this, as they attempt to bring bounty hunter Kit Ballard to digital life via Blade Kitten. Atari has already slated this title to roll out this coming September on the Xbox LIVE Arcade platform for the Xbox 360, PlayStation Network for the PS3 and as a Windows PC Download from Atari’s website. To get a better idea on just what Blade Kitten is all about, why not check out the excerpt located right after the jump?
Blade Kitten marks the latest creation by Mr. Stamatiadis, who is also the force behind the multi-million selling TY the Tasmanian Tiger series. In Blade Kitten, a prequel to the comics set three years prior, players are invited into the world of Hollow Wish where they take on the role of Kit Ballard, one of the best bounty hunters in the business. With her pink hair and tail, Kit is part cat, part girl – and fully lethal. As one of the last of her species, Kit commands her unique “Darque Blade” hovering sword to defeat enemies. Also along for the ride is Skiffy, Kit’s laid-back sidekick who lends a hand in collecting items, solving puzzles, and when needed, serves as Kit’s protector. Blade Kitten goes beyond most downloadable titles to deliver a strong narrative, with high-quality cinematics, and a colorful, frenetic visual style, that lends to the pick-up-and-play arcade action. Players will jump right in and easily begin exploring and fighting their way through 19 levels, including three exploration levels with Noot (a rideable alien mount). Blade Kitten also features straight forward gameplay mechanics, intuitive “scramble style” exploration, fully voiced dialogue, dramatic narrative and powerful visual direction.
We do hope that this is not only all style and no substance, as games that are nothing but eye candy tend to have a short life span since good looks can only go so far. We are looking forward to an unprecedented depth of gameplay, at least for a title of its calibre, and hopefully Atari as well as the developer will not skimp on quality in a bid to get the game out in time.
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