Elemental: War of Magic heads for the PC

November 5th, 2008 by Edwin in Game Previews

Stardock has a brand new PC game in the works for the mana-loving masses, with Elemental: War of Magic being the title of choice. For those who have tried out games such as Galactic Civilizations and Ironclad’s Sins of a Solar Empire, those very same people will probably find Elemental: War of Magic to be appealing in its own right. Unfortunately, shipping of this game will commence sometime in the first quarter of 2010, which is more than a year away. Fret not - a public beta will start from next spring onwards, giving you plenty of time to go through the game and have a taste of it for yourself.

Elemental: War of Magic is set in a world filled with magic and ancient lore. As the ruler of your kingdom, you must expand your empire through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. Your worlds will be of your choosing, or players are free to create their own. The story of Elemental: War of Magic begins with an immersive single player campaign with you being the only person in your kingdom with the ability to channel magic through mysterious shards of magic that are scattered across the world. These shards, a result of a tremendous cataclysm that occurred a century prior when powerful beings waged war across the world, are the source of much of the world’s magic. With the powers of old now gone, you now hold the key to the use of magic in your land. As ruler of your land and a channeler of magic, you must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever-increasing power and negotiate with friends and foes alike. Other channelers in the world, whether they be of the race of Men, The Fallen or the Beasts, are also able to access magic and may not share your vision of the world.

Since no man is an island, Elemental: War of Magic also does feature multiplayer modes which comprise of traditional skirmish modes and a persistent universe mode (I wonder what that means). The flexibility of submitting your own maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game makes the game itself worth every penny due to the replayability factor. Guess we will see some sort of dedicated multiplayer maps become super popular in due time.

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