Bionic Commando uses PhysX technology
August 11th, 2008 by Edwin in Games – New Releases
Guess when Bionic Commando makes the leap from 2D to the world of 3D graphics, it won’t be just the visuals that experience a complete overhaul but gameplay as well. We have received word that the upcoming iteration of Capcom’s beloved classic will take advantage of GPU-accelerated NVIDIA PhysX technology in order to increase realism in the game by enhancing the debris, smoke, dust, and weapon effects within. It is still a-ways to go before the title is released sometime early next year, but it would definitely be interesting to see just how much more engaging and realistic a game gets with this new technology.
With NVIDIA PhysX, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. PhysX technology harnesses the power of the CPU as well as any CUDA general-purpose parallel computing processor, including any NVIDIA GeForce 8 Series or higher GPU, to handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. Unlike competitive solutions which do not offer hardware scaling capability, only PhysX technology can leverage the best of both CPU and GPU architectures to deliver the ultimate, immersive, end user experience.
According to Roy Taylor, vice president of content development at NVIDIA, “The gaming industry and gamers themselves are excited to see the return of Bionic Commando. The addition of physics effects using PhysX technology is going to add a huge amount of extra fun and depth to the game play. We can’t wait to see what the talented team at CAPCOM and GRIN can create using the NVIDIA PhysX technology and hands-on support from our developer technology team.” Would the inclusion of PhysX technology make you pick up a title?
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